|A tip jar, if any are so inclined.|
[Tutorial] G1G2 Clothing in Blender 1This tutorial series was requested by JooDoo. If you don't use Blender, feel free to skip this. Blender's interface is widely hated, but it's a free program with tons of features, and at the very least it's a great way to build your business until you can afford 3dCoat, Zbrush, or one of the more expensive suites. Blender can be profitably integrated with these others as well, especially when it is used to base model and UV map and they are used for sculpting and painting; but that's a discussion for another day.[Tutorial] G1G2 Clothing in Blender 1 by SickleYield
In Part 1 we'll start with a discussion of setting up your first scene and creating a good low-res base topology.
A pictorial supplement can be found here.
Latest version of Blender (2.69 as of this writing); 64 bit is pretty much mandatory for sculpting, and if you have a 32 bit system you may not be ready to start really working in 3D.
DAZ Studio 4.6 or higher.
The GIMP or another image editor. GIMP is free for
I'm the former clothing maker and graphics guy for Warrior Instinct Nations (WIN) in Second Life. Most of my work you'll see on DA consists of the posters I made to promote different events at WIN, but that's due to change in the future. I don't imagine myself a fine artist by any means, but I do try to have fun with my work!|
Current Residence: Second Life
deviantWEAR sizing preference: XL
Favourite genre of music: Punk, 80's pop
Favourite photographer: Andreas Feininger
Favourite style of art: Modernism
Operating System: Ubuntu Linux
Favourite cartoon character: Oh, don't make me choose...